10 April 2010
This game is the result of a project where we have to set up the complete plan for a Game.
In the end, it didn't matter if the game was finished or not, as long as we had the right documents.
(If only they told us sooner, would have saved allot of stress)
As a result, we made this game, based on the Fire Emblem series.
There might still be a few bugs in here, and allot of not-programmed things, like items, but in the end, we are proud of how it turned out.
I was in charge of the story, character designs, menu designs and tilesheets.
Gamedesign, playersprites and project management was done by Marijke Steinmann
Programming and calculations where done by Frans Keijzer
For the controlls, use the arrowkeys to move your cursor. The X key is used to select options and characters.
The whole game is programmed in an extended library of C++, called CML.
In the end, it didn't matter if the game was finished or not, as long as we had the right documents.
(If only they told us sooner, would have saved allot of stress)
As a result, we made this game, based on the Fire Emblem series.
There might still be a few bugs in here, and allot of not-programmed things, like items, but in the end, we are proud of how it turned out.
I was in charge of the story, character designs, menu designs and tilesheets.
Gamedesign, playersprites and project management was done by Marijke Steinmann
Programming and calculations where done by Frans Keijzer
For the controlls, use the arrowkeys to move your cursor. The X key is used to select options and characters.
The whole game is programmed in an extended library of C++, called CML.
